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In Cheyenne Street you find the Guild's building. You can't do that right at the beginning, so go left to proceed towards Cheyenne Street. If you go right from the Base you can access the exit of the town towards Basel. Although not interesting now, later you will receive prizes depending on how many quests you clear. Outside the Base, on the 11 th Street, you can find a Mailbox.
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You need to have Vashyron as on-screen character to find his "secret stash" when examining the shelf (you can change on-screen character with LB/RB). However, we're going to see a quick way of making a lot of Rubies as early as in Chapter Six, so this isn't really very important. The more you wait before getting it, the more the Rubies you will earn (you can take them only once). The other room on the first floor is Leanne's room, where you can't find anything interesting either at the moment.īefore the entrance to Leanne's room you can examine the "booze collection" of Vashyron's, which can hold an interesting prize in Rubies if examined later. You can go upstairs and reach the rooftop, from where you can jump down back in the living room (there's a hole in the middle of it) or access Zephy'r room (which is empty). These terms mean nothing to you right now, but you will understand them soon.
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Sleeping is the most efficient way of recovering "Direct Damage", lost "Bezels", and advance in the time of the day (Day/Night changes). In the living room you can rest on the sofa, save the game on the blackboard on the right, check the Bestiary (upper right corner), change your dresses (upper left corner). The Base is your primary reference in the game, since every Chapter will start and end in the Base. It's made of three main streets (the 11 th Street, where the Base is Razzle Street, where the shops are Cheyenne Street, where the Guild is), disposed more or less like this.
![hex shards of fate system requirements hex shards of fate system requirements](https://carbonmade-media.accelerator.net/31469035;514x630.jpeg)
Ebel City is one of the few "classic" areas of Resonance of Fate, which will rarely present explorable areas in a canonic way like this. The story begins in the Base in Ebel City, on Level 4 of Basel, the World of Resonance of Fate. The maps for the dungeons will be put among the lines of the walkthrough instead. Use them to check if there is anything important on the Levels you are going to explore next (such as Quest-related items, the precious Bezel Shards, but also powerful Grenades). Remember that you can find the maps with Treasures and various info about every Level of Basel in the specific page dedicated to Basel. I will also add in white text the name of the characters who will leave, so you can check that too if you want. In any case, I will just say that these situations are going to happen, without explaining why they actually occur. Since the game can be hard, and you may have not mastered its battle system by the time these situations occur, a warning notice of these situations must be done in advance to avoid possible situations where you can seriously get stuck because maybe the next boss is too powerful for a solo fight, and with a single character you can't level up either.
#Hex shards of fate system requirements full#
More precisely, several Chapters of the game will be played (at least for their story portion) with a limited party, that is to say with two or even only one party member instead of the full group of three. The only reference related to the story will be, for necessities of this being a walkthrough, warnings about particular party situations. You can highlight the previous text (or the future name of bosses) to reveal the hidden content. There won't be spoilers about the game's plot in this page (like in any other page) and the names of the few bosses that mean something to the plot have been put in white text like these words, so you normally can't read it.